// definition of weapons for FistAlpha
// descriptions and ammo definition are in weap.txt




`a_ammotype 26 0 120 	// Skorpion
`a_ammotype 27 0 188	// Dp2
`a_ammotype 28 0 120	// Tokarev SVT40
`a_ammotype 29 0 120    // M14
`a_ammotype 30 0 128    // Sten




// Claymore
`w_new 49 2225 0
`w_slot 8
`w_slot 9
`w_item 12
`w_ext 1 1 1 0
`w_model Vvh_Claymore
`w_use 1 1 0
`w_hud 0 0 20 0



// Medkit VC
`w_new 34 2230	 0
`w_slot 8
`w_item 1
`w_model Vvh_Vc_Bandage
`w_ext 1 1 1 0
`w_use 1 1 0
`w_mp 1 0 0
`w_animgroup	G








//-------------------------------------------------------------------------------------
// Skorpion
//-------------------------------------------------------------------------------------
`w_new 			3 54606 53482
`w_animgroup		B
`w_slot 		3
`w_model 		VvH_Skorpion
`w_use 			1 0 0
`w_magazine 		0 26 20 1.96
`w_mag_reload 	        0 1.28 0
`w_ext 			0.45 1.3 0.92 0
`w_aimswing		1.2 1.6   0.72 2.1    0.43 2.35 2
`w_hud			1 43 26 1
`w_tracer		3 255 255 136 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		38 1 1
`w_b_repeat 		13 0
`w_b_magazine 		0 1



`w_b_ai_use 		0   0    0.1  0.3  0.2  10
`w_b_ai_use 		-1  -1   0.1  3.0  0.0  10
 
`w_b_ai_use 		0   10   0.0  0.8  0.0  3
`w_b_ai_use 		10  20   0.2  0.3  0.2  4
`w_b_ai_use 		10  20   0.2  0.5  0.0  1
`w_b_ai_use 		20  30   0.2  0.5  0.0  3
`w_b_ai_use 		30  40   0.2  0.5  0.0  1
`w_b_ai_use 		40  50   0.3  0.3  0.1  5
`w_b_ai_use 		50  60   0.1  0.2  0.0  3
`w_b_ai_use 		60  70   0.2  0.8  0.0  4
`w_b_ai_use 		70  1000 0.3  0.1  0.5  3
`w_b_ai_use 		80  1000 0.3  0.2  0.0  1


`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.09
`w_b_accur_stand 	1.55  2.65    1   4
`w_b_accur_crouch 	0.85  2.09    1   3
`w_b_accur_lie 		0.71  1.45    1   2

`w_b_accur_aimmove 	1.15  2.42
`w_b_accur_aimstand 	0.88  1.76     1   4
`w_b_accur_aimcrouch 	0.42  1.07     1   3
`w_b_accur_aimlie 	0.29  0.79     1   3



`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.01



`w_b_shot		0 26 0 1.5 0.1


`w_b_shot_force_move		0.73  -6.09  1  0.41  -0.61  0.2
`w_b_shot_force_stand 		0.63  -4.59  1  0.30  -0.39  0.2
`w_b_shot_force_crouch 		0.53  -3.97  1  0.20  -0.29  0.2
`w_b_shot_force_lie 		0.43  -2.23  1  0.10  -0.13  0.2



`w_b_shot_snd 		3100
`w_b_snd 		10500
`w_b_shot_snd_rev 	362



`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0






//-------------------------------------------------------------------------------------
// DP2
//-------------------------------------------------------------------------------------
`w_new 			5 54601 53556
`w_animgroup		E
`w_slot 		3
`w_model 		VvH_DP2
`w_use 			1 0 0
`w_magazine 		0 27 47 3.48
`w_mag_reload 		0 3.20 0
`w_ext 			0.5 1.5  0.68 0
`w_aimswing		1.32  1.12     0.97 1.23     0.53 1.54 2
`w_hud			1 42 24 1
`w_tracer		5 250 95 86 1
`w_reload_signal 	10 0.5
`w_flashrot		72
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		65 1 1
`w_b_repeat 		12.9 0
`w_b_magazine 		0 1


`w_b_ai_use   0    0     0.1    0.3    0.2    10
`w_b_ai_use   -1   -1    0.1    3.0    0.0    10
`w_b_ai_use   0    10    0.1    2.0    0.0    6
`w_b_ai_use   10   20    0.1    4.0    1.0    13
`w_b_ai_use   20   30    0.2    5.0    1.0    10
`w_b_ai_use   30   50    0.3    0.5    0.0    8
`w_b_ai_use   50   1000  0.4    0.2    0.2    5
`w_b_ai_use   50   1000  0.5    0.7    0.5    5


`w_b_accur_run 		4.92  8.65
`w_b_accur_walk 	3.73  5.39
`w_b_accur_stand 	2.91  3.01    1   5
`w_b_accur_crouch 	1.82  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	3.57  5.89
`w_b_accur_aimstand  	2.36  3.57    1   4
`w_b_accur_aimcrouch 	0.93  1.41    1   3
`w_b_accur_aimlie 	0.75  1.38    1   3

`w_b_accur_firechng 	2.51
`w_b_accur_timechng 	3.02

`w_b_shot 			0 27 0 3 0.1

`w_b_shot_force_move		0.49  -6.91  1  0.17  -2.93  0.1
`w_b_shot_force_stand 		0.39  -5.83  1  0.11  -1.59  0.1
`w_b_shot_force_crouch 		0.27  -4.59  1  0.09  -0.42  0.1
`w_b_shot_force_lie 		0.11  -0.41  1  0.02  -0.09  0.1


`w_b_shot_snd 		3101
`w_b_snd 		10501
`w_b_shot_snd_rev 	364

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0









//-------------------------------------------------------------------------------------
// Tokarev - SVT40
//-------------------------------------------------------------------------------------
`w_new 			13 54610 53491
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_Svt40
`w_use 			1 0 0
`w_magazine 		0 28 20 2.90
`w_mag_reload 	        0 2.08 0
`w_ext 			0.6 1.4 0.85 0
`w_aimswing		1.2 1.5   0.72 2.1    0.43 2.35 2
`w_hud			1 45 25 1
`w_tracer		3 255 255 136 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		60  1  1
`w_b_repeat 		9.1   0
`w_b_magazine 		0      1


`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1



`w_b_accur_run 		3.03    5.2
`w_b_accur_walk 	2.13    4.6
`w_b_accur_stand 	1.53    3.7    1   5
`w_b_accur_crouch 	1.1     3.1    1   5
`w_b_accur_lie 		1       3      1   4

`w_b_accur_aimmove 	2.02    8
`w_b_accur_aimstand  	0.61    1.60   1   4
`w_b_accur_aimcrouch 	0.39    1.29   1   3
`w_b_accur_aimlie 	0.25    1.1    1   3


`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  28  0  1.5  0.1

`w_b_shot_force_move		0.3  -4.83  1  0.05  -1.97  0.1
`w_b_shot_force_stand 		0.2  -3.78  1  0.03  -1.31  0.1
`w_b_shot_force_crouch 		0.1  -2.79  1  0.02  -0.60  0.1
`w_b_shot_force_lie 		0.01 -1.71  1  0.01  -0.20  0.1



`w_b_shot_snd 		3102
`w_b_snd 		10502
`w_b_shot_snd_rev 	364

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0






//------------------------------------------------------------------------------------------
`w_b_new 	0 2750
`w_b_heardist 	60 1 1
`w_b_repeat 	9.1  0
`w_b_magazine 	0 1



`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		3.03    5.2
`w_b_accur_walk 	2.13    4.6
`w_b_accur_stand 	1.53    3.7    1   5
`w_b_accur_crouch 	1.1     3.1    1   5
`w_b_accur_lie 		1       3      1   4

`w_b_accur_aimmove 	2.02    8
`w_b_accur_aimstand  	0.61    1.60   1   4
`w_b_accur_aimcrouch 	0.39    1.29   1   3
`w_b_accur_aimlie 	0.25    1.1    1   3




`w_b_accur_firechng 	2.15
`w_b_accur_timechng 	4.35

`w_b_shot 		 0 28 0 5 0.05

`w_b_shot_force_move		0.3  -4.83  1  0.05  -1.97  0.1
`w_b_shot_force_stand 		0.2  -3.78  1  0.03  -1.31  0.1
`w_b_shot_force_crouch 		0.1  -2.79  1  0.02  -0.60  0.1
`w_b_shot_force_lie 		0.01 -1.71  1  0.01  -0.20  0.1


`w_b_shot_snd 		3102
`w_b_snd 		10502
`w_b_shot_snd_rev 	364

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0










//-------------------------------------------------------------------------------------
// Tokarev - SVT40 with optics
//-------------------------------------------------------------------------------------
`w_new 		16 54612 53492
`w_animgroup	F
`w_slot 	3
`w_model 	VvH_SVT40_wo
`w_use 		1 0 30
`w_magazine 	0 28 20 3.11
`w_mag_reload 	0 2.08 0
`w_ext 		0.08 10 0.85 0
`w_aimswing	0.33 1.91    0.23 1.93    0.13 1.94 2
`w_hud		1 45 25 0
`w_reload_signal  10 0.5
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		60  1  1
`w_b_repeat 		9.1   0
`w_b_magazine 		0      1



`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10


`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run 		5      8
`w_b_accur_walk 	4      7
`w_b_accur_stand 	1.8    6    2  5
`w_b_accur_crouch 	1.1    5    2  5
`w_b_accur_lie 		0.5    4    1  5

`w_b_accur_aimmove 	2.1    3.2
`w_b_accur_aimstand 	0.09   1.9     0  2
`w_b_accur_aimcrouch 	0.054  1.2     0  2
`w_b_accur_aimlie 	0.02   0.9     0  2

`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.25



`w_b_shot 		0  28  0  1.5  0.1



`w_b_shot_force_move	  	3.03  -5.53  1  0.5  -1.59  0.1
`w_b_shot_force_stand 		2.93  -3.48  1  0.4  -1.38  0.1
`w_b_shot_force_crouch 		1.75  -2.75  1  0.3  -1.21  0.1
`w_b_shot_force_lie 		0.58  -1.25  1  0.2  -0.74  0.1

`w_b_shot_snd 		3102
`w_b_snd 		10502
`w_b_shot_snd_rev 	364


`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0


//------------------------------------------------------------------------------------------
`w_b_new 	0 2750
`w_b_heardist 	60 1 1
`w_b_repeat 	9.1  0
`w_b_magazine 	0 1



`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		5      8
`w_b_accur_walk 	4      7
`w_b_accur_stand 	1.8    6    2  5
`w_b_accur_crouch 	1.1    5    2  5
`w_b_accur_lie 		0.5    4    1  5

`w_b_accur_aimmove 	2.1    3.2
`w_b_accur_aimstand 	0.09   1.9     0  2
`w_b_accur_aimcrouch 	0.054  1.2     0  2
`w_b_accur_aimlie 	0.02   0.9     0  2

`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.25


`w_b_shot 		0 28 0 5 0.05

`w_b_shot_force_move	  	3.03  -5.53  1  0.5  -1.59  0.1
`w_b_shot_force_stand 		2.93  -3.48  1  0.4  -1.38  0.1
`w_b_shot_force_crouch 		1.75  -2.75  1  0.3  -1.21  0.1
`w_b_shot_force_lie 		0.58  -1.25  1  0.2  -0.74  0.1


`w_b_shot_snd 		3102
`w_b_snd 		10502
`w_b_shot_snd_rev 	364


`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0










//-------------------------------------------------------------------------------------
// M14
//-------------------------------------------------------------------------------------
`w_new 			24 54603 53472
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_M14new
`w_use 			1 0 0
`w_magazine 		0 29 20 3.15
`w_mag_reload 	        0 1.97 0
`w_ext 			0.6 1.23 0.85 0
`w_aimswing		1.2 1.8   0.72 2.1    0.43 2.35 2
`w_hud			1 45 5 1
`w_tracer		3 255 255 136 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		60  1  1
`w_b_repeat 		9.15  0
`w_b_magazine 		0      1


`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run 		 3.65    6.25
`w_b_accur_walk 	 2.71    5.20
`w_b_accur_stand 	 1.69    2.19    1    5
`w_b_accur_crouch 	 1.22    1.99    1    5
`w_b_accur_lie 		 0.87    1.17    1    4

`w_b_accur_aimmove 	 1.83 	 3.26
`w_b_accur_aimstand  	 0.93    1.87    1    4
`w_b_accur_aimcrouch 	 0.65    1.25    1    3
`w_b_accur_aimlie 	 0.45    1.05    1    3


`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  29  0  1.5  0.1

`w_b_shot_force_move	  	1.03  -5.53  1  0.5  -1.64  0.1
`w_b_shot_force_stand 		0.93  -4.48  1  0.4  -1.35  0.1
`w_b_shot_force_crouch 		0.75  -3.75  1  0.3  -0.80  0.1
`w_b_shot_force_lie 		0.58  -2.25  1  0.2  -0.33  0.1


`w_b_shot_snd 		3103
`w_b_snd 		10523
`w_b_shot_snd_rev 	364

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0


//-------------------------------------------------------------------------------------------------



`w_b_new 	0 2750
`w_b_heardist 	60 1 1
`w_b_repeat 	9.15  0
`w_b_magazine 	0 1



`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		 3.65    6.25
`w_b_accur_walk 	 2.71    5.20
`w_b_accur_stand 	 1.69    2.19    1    5
`w_b_accur_crouch 	 1.22    1.99    1    5
`w_b_accur_lie 		 0.87    1.17    1    4

`w_b_accur_aimmove 	 1.83 	 3.26
`w_b_accur_aimstand  	 0.93    1.87    1    4
`w_b_accur_aimcrouch 	 0.65    1.25    1    3
`w_b_accur_aimlie 	 0.45    1.05    1    3


`w_b_accur_firechng 	2.15
`w_b_accur_timechng 	4.35


`w_b_shot 		0 29 0 5 0.05


`w_b_shot_force_move	  	1.03  -5.53  1  0.5  -1.64  0.1
`w_b_shot_force_stand 		0.93  -4.48  1  0.4  -1.35  0.1
`w_b_shot_force_crouch 		0.75  -3.75  1  0.3  -0.80  0.1
`w_b_shot_force_lie 		0.58  -2.25  1  0.2  -0.33  0.1

`w_b_shot_snd 		3103
`w_b_snd 		10523
`w_b_shot_snd_rev 	364

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0









//-------------------------------------------------------------------------------------
// M14 with optics
//-------------------------------------------------------------------------------------
`w_new 			31 54605 53472
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_M14_wo
`w_use 			1 0 30
`w_magazine		0 29 20 3.15
`w_mag_reload 		0 1.97 0
`w_ext 			0.07 11 0.85 0
`w_aimswing		0.25  1.91    0.13  2.1    0.08   2.3 2
`w_hud			1 45 5 0
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		60  1  1
`w_b_repeat 		9.15   0
`w_b_magazine 		0      1


`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run 		3    12
`w_b_accur_walk 	2.5  9
`w_b_accur_stand 	1.8  7   1   5
`w_b_accur_crouch 	1.5  6   1   5
`w_b_accur_lie 		1    6   1   4

`w_b_accur_aimmove 	2     6
`w_b_accur_aimstand  	0.10  2.1   1   4
`w_b_accur_aimcrouch 	0.05  1.3   1   3
`w_b_accur_aimlie 	0.03  0.9   1   3

`w_b_accur_firechng 	3
`w_b_accur_timechng 	5


`w_b_shot 		0  29  0  1.5  0.1

`w_b_shot_force_move	  	1.03  -5.53  1  0.5  -1.67  0.1
`w_b_shot_force_stand 		0.93  -4.48  1  0.4  -1.45  0.1
`w_b_shot_force_crouch 		0.75  -3.75  1  0.3  -1.15  0.1
`w_b_shot_force_lie 		0.58  -2.25  1  0.2  -0.74  0.1

`w_b_shot_snd 		3103
`w_b_snd 		10523
`w_b_shot_snd_rev 	364

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0


//-------------------------------------------------------------------------------------------------



`w_b_new 	0 2750
`w_b_heardist 	60 1 1
`w_b_repeat 	9.15  0
`w_b_magazine 	0 1



`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		3    12
`w_b_accur_walk 	2.5  9
`w_b_accur_stand 	1.8  7   1   5
`w_b_accur_crouch 	1.5  6   1   5
`w_b_accur_lie 		1    6   1   4

`w_b_accur_aimmove 	2     6
`w_b_accur_aimstand  	0.10  2.1   1   4
`w_b_accur_aimcrouch 	0.05  1.3   1   3
`w_b_accur_aimlie 	0.03  0.9   1   3

`w_b_accur_firechng 	3
`w_b_accur_timechng 	5

`w_b_shot 		0 29 0 5 0.05

`w_b_shot_force_move	  	1.03  -5.53  1  0.5  -1.67  0.1
`w_b_shot_force_stand 		0.93  -4.48  1  0.4  -1.45  0.1
`w_b_shot_force_crouch 		0.75  -3.75  1  0.3  -1.15  0.1
`w_b_shot_force_lie 		0.58  -2.25  1  0.2  -0.74  0.1


`w_b_shot_snd 		3103
`w_b_snd 		10523
`w_b_shot_snd_rev 	364


`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0








//-------------------------------------------------------------------------------------
// Sten
//-------------------------------------------------------------------------------------
`w_new 			32 54608 53512
`w_animgroup		A
`w_slot 		3
`w_model 		VvH_Sten
`w_use 			1 0 0
`w_magazine 		0 30 32 4.48
`w_mag_reload 	        0 3.27 0
`w_ext 			0.6 1.41 0.85 0
`w_aimswing		1.78  1.52    1.30 1.73    1.02 1.92 2
`w_hud			1 43 9 1
`w_tracer		3 250 95 86 1
`w_reload_signal 	3 0.5
//--------------------------

`w_b_new		1 2751
`w_b_heardist  		3 0 1
`w_b_repeat 		12.1  0
`w_b_magazine 		0 1

`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use 		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 1000 0.3 0.1 0.5 3
`w_b_ai_use 		50 1000 0.3 0.2 0.0 1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.90  2.90
`w_b_accur_aimstand  	 	1.30  2.11   1   4
`w_b_accur_aimcrouch 		0.80  1.30   1   3
`w_b_accur_aimlie 		0.60  1.01   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 30 0 1.5 0.1

`w_b_shot_force_move		0.53  -3.89  1  0.09  -0.83  0.1
`w_b_shot_force_stand 		0.48  -2.69  1  0.07  -0.67  0.1
`w_b_shot_force_crouch 		0.40  -1.98  1  0.06  -0.55  0.1
`w_b_shot_force_lie 		0.33  -0.76  1  0.03  -0.03  0.1


`w_b_shot_snd 		3104
`w_b_snd 		10504

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

//--------------------------

`w_b_new 			0 2750
`w_b_heardist 			3 0 1
`w_b_repeat   			12.1 0
`w_b_magazine			0 1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.90  2.90
`w_b_accur_aimstand  	 	1.30  2.11   1   4
`w_b_accur_aimcrouch 		0.80  1.30   1   3
`w_b_accur_aimlie 		0.60  1.01   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 30 0 1.5 0.1

`w_b_shot_force_move		0.53  -3.89  1  0.09  -0.83  0.1
`w_b_shot_force_stand 		0.48  -2.69  1  0.07  -0.67  0.1
`w_b_shot_force_crouch 		0.40  -1.98  1  0.06  -0.55  0.1
`w_b_shot_force_lie 		0.33  -0.76  1  0.03  -0.03  0.1


`w_b_shot_snd 		3104
`w_b_snd 		10504

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0





//-------------------------------------------------------------------------------------
// Machette
//-------------------------------------------------------------------------------------
`w_new 		33 54714 53553
`w_animgroup	G
`w_slot 	1
`w_model 	VvH_Machette
`w_use 		0 1 0
`w_magazine 	0 21 0 0
`w_ext 		1 1 1 0
`w_aimswing	1.02  1.23  0.81 1.31 0.62 1.44 2
`w_hud		1 20 20 0
`w_obstacle	0.35

//--------------------------
	
`w_b_new 	0 0
`w_b_heardist 	0 0 0
`w_b_repeat 	2.13 0
`w_b_magazine 	0 1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 21 0 0 0
`w_b_shot 		0.6 20 0 0 0
`w_b_shot 		0.6 22 25 0 0
`w_b_shot 		0.6 22 25 0 0
`w_b_shot 		0.6 22 25 0 0


//`w_b_shot_force_move	0.43  -2.28  1  0.1  -1.31  0.1

 
`w_b_shot_snd 		10473
`w_b_shot_snd_rev 	0






//-------------------------------------------------------------------------------------
// BESA - ZB-37
//-------------------------------------------------------------------------------------
`w_new 			34 54713 7987
`w_animgroup		E
`w_slot 		3
`w_use 			1 0 0
`w_magazine		0 14 100 3
`w_ext 			0.5 1.6 0.5 0
`w_hud			1 42 6 1
`w_tracer		1 255 255 136 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 	1 0
`w_b_heardist 	150 1 1
`w_b_repeat 	15 0
`w_b_magazine 	0 1

`w_b_accur_run 3 10
`w_b_accur_walk 2 8
`w_b_accur_stand 2 6 1 5
`w_b_accur_crouch 1 4 1 5
`w_b_accur_lie 1 3 1 5

`w_b_accur_aimmove 2 4
`w_b_accur_aimstand 1 3 0 4
`w_b_accur_aimcrouch 0.5 1 0 2
`w_b_accur_aimlie 0.3 0.5 0 1

`w_b_accur_firechng 3
`w_b_accur_timechng 12

`w_b_shot 0 14 0 3 0.1

`w_b_shot_snd 		3105
`w_b_shot_snd_rev 	365

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0






//-------------------------------------------------------------------------------------
// Missiles
//-------------------------------------------------------------------------------------

// Skorpion
`m_new 26
`m_damage 74 0.95 0.5
`m_fly 500 0
`m_line 0.01 0.00001 100 200 200 0
`m_group 1


// DP2
`m_new 27
`m_damage 72 1 0.6
`m_fly 500 0
`m_line 0.01 0.00001 100 200 200 0
`m_group 1


// Tokarev SVT40
`m_new 28
`m_damage 70 1 0.6
`m_fly 500 0
`m_line 0.01 0.00001 100 200 200 0
`m_group 1


// M14
`m_new 29
`m_damage 71 1 1
`m_fly 500 0
`m_line 0.01 0.00001 100 200 200 0
`m_group 1


// Sten
`m_new 30
`m_damage 75 0.998 0.5
`m_fly 500 0
`m_line 0.01 0.00001 100 200 200 0
`m_group 1




// This is end :-))))))